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Homemade TS2068 programs?

11 messages · 2008-06-20 → 2008-06-24 · Yahoo Group era · View archive on archive.org

Participants: zxbruno, Adam Trionfo, Bill Loguidice, William Dunlop, rockbobster2mars, flos1570

Preserved from the Timex/Sinclair 2068 Yahoo Group (2001–2019), which is no longer online. Text reproduced from the archive.org archive; email addresses masked.

Messages

1. Homemade TS2068 programs?

zxbruno · Fri, 20 Jun 2008 06:39

Going through some of the tapes that Fred and I TZXed, I found a
program that's too simple to be a commercial title. It's probably a
type-in from a magazine or something someone made and never shared it
with anyone, until it found me! Now, is there any interest on seeing
these type of programs, or should we concentrate only on what was
available to the masses? The program that I have is a simple TS2068
Basic listing called 'Digital Banner', which LPRINTs a string of text
as a banner. The way it was done might be interesting for some, but
since we don't have a folder for homemade stuff, I'm not sure if I
should upload it.

And if there's interest on such programs, it would be nice if everyone
could TZX and upload what they have at home. It would add more variety
to the current TS2068 software library.

2. Re: Homemade TS2068 programs?

zxbruno · Sun, 22 Jun 2008 13:14

--- In [email], "zxbruno" <zxspectrum128@...> wrote:
>
> is there any interest on seeing
> these type of programs, or should we concentrate only on what was
> available to the masses?

Since there's no replies, I will assume homemade programs (not
commercially released) aren't that interesting. :)

3. Re: Homemade TS2068 programs?

William Dunlop · Sun, 22 Jun 2008 16:23

--- In [email], "zxbruno" <zxspectrum128@...> wrote:
>
> --- In [email], "zxbruno" <zxspectrum128@> wrote:
> >
> > is there any interest on seeing
> > these type of programs, or should we concentrate only on what was
> > available to the masses?
> 
> Since there's no replies, I will assume homemade programs (not
> commercially released) aren't that interesting. :)
>
Please don't assume so quickly :) 
Some of us older guys take a bit of time to mull it over before
answering. I, for one, find some of the homebrew programs interesting.
I used to enjoy cooking up some of my own, but as job and other time
pressures increased, I got away from it. Also the demise of our local
TS group took its toll on my enthusiasm.
But; this being said, now I am retired and the time may become more
available. Also this group is somewhat rekindling the spark. 

So YES to some space for the homemade, please.

4. Re: Homemade TS2068 programs?

zxbruno · Sun, 22 Jun 2008 19:02

You're right. I assumed too quickly. :)

I will be creating a new folder then, just for homemade stuff. And the
first program that I'll upload is 'Digital Banner'. No idea where it
came from.

Would you mind telling us more about the local TS group? I started
using Sinclair machines too late (early 90s) when they were already
dead, commercially speaking. And I only came back to my Sinclair
origins 2 yeard ago, when I left a job that had consumed my life for
almost 16 years. I'm 31 now, and my excitement for the Sinclair
machines hasn't dwindled a bit. I try to pass on that enthusiasm and
sometimes it helps people regain their interest. When that happens I
feel really, really happy.

I've become involved with many websites, forums, newsgroups, started
collecting Sinclair items, tried to find Microace here in Santa Ana,
started scanning books, got some permissions to scan magazines, books,
share software, etc. You could call me a fanatic. :)

--- In [email], "William Dunlop" <ohnoclown@...> wrote:
>
> --- In [email], "zxbruno" <zxspectrum128@> wrote:
> >
> > --- In [email], "zxbruno" <zxspectrum128@> wrote:
> > >
> > > is there any interest on seeing
> > > these type of programs, or should we concentrate only on what was
> > > available to the masses?
> > 
> > Since there's no replies, I will assume homemade programs (not
> > commercially released) aren't that interesting. :)
> >
> Please don't assume so quickly :) 
> Some of us older guys take a bit of time to mull it over before
> answering. I, for one, find some of the homebrew programs interesting.
> I used to enjoy cooking up some of my own, but as job and other time
> pressures increased, I got away from it. Also the demise of our local
> TS group took its toll on my enthusiasm.
> But; this being said, now I am retired and the time may become more
> available. Also this group is somewhat rekindling the spark. 
> 
> So YES to some space for the homemade, please.
>

5. Re: Homemade TS2068 programs?

Adam Trionfo · Mon, 23 Jun 2008 13:24

rockbobster2mar wrote:
>>
I have some type-ins from a Tim Hartnell book.
>>

I have several of Hartnell's books.  Which one did these programs come
from?

>>
This includes Jackpot, a Pacman clone, and asteroids clone called Meteors, 
and a few others.  Quite playable.
>>

All of Harnell's programs are written in BASIC, right?  I can imagine a good 
BASIC version of a slot machine game (which is what I imagine Jackpot is), 
but I have trouble picturing the Pacman game and an Asteroids game written
in BASIC being fast enough to be playable unless some major changes were
made to the structure of the two games.

Adam
_________________________________________________________________
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6. Re: Homemade TS2068 programs?

rockbobster2mars · Mon, 23 Jun 2008 16:30

I have some type-ins from a Tim Hartnell book. This includes Jackpot,
a Pacman clone, and asteroids clone called Meteors, and a few others.
Quite playable. I also have some things I adapted from the TS1000,
adding my own sound and colors. One is a carrier lander.

They are all on Larken disc, so I will have to study up on how to make
a tzx and transfer it to the rest of the computing world.

--- In [email], "zxbruno" <zxspectrum128@...> wrote:
>
> Going through some of the tapes that Fred and I TZXed, I found a
> program that's too simple to be a commercial title. It's probably a
> type-in from a magazine or something someone made and never shared it
> with anyone, until it found me! Now, is there any interest on seeing
> these type of programs, or should we concentrate only on what was
> available to the masses? The program that I have is a simple TS2068
> Basic listing called 'Digital Banner', which LPRINTs a string of text
> as a banner. The way it was done might be interesting for some, but
> since we don't have a folder for homemade stuff, I'm not sure if I
> should upload it.
> 
> And if there's interest on such programs, it would be nice if everyone
> could TZX and upload what they have at home. It would add more variety
> to the current TS2068 software library.
>

7. RE: [ts2068] Re: Homemade TS2068 programs?

Bill Loguidice · Mon, 23 Jun 2008 16:35

There are good Space Invaders and Pac-Man clones included with some versions
of CP/M (most notably Kaypro) that only use characters to create the
playfields and objects (and are done in MS BASIC).  It works quite well,
actually.  I don't think I have any screenshots of it running handy...

=================================
Bill Loguidice, Managing Director
Armchair Arcade, Inc.
 <http://www.armchairarcade.com/> http://www.armchairarcade.com
A PC Magazine Top 100 Website
=================================



  _____  

From: [email] [mailto:[email]] On Behalf Of
Adam Trionfo
Sent: Monday, June 23, 2008 4:25 PM
To: [email]
Subject: [ts2068] Re: Homemade TS2068 programs?




rockbobster2mar wrote:
>>
I have some type-ins from a Tim Hartnell book.
>>

I have several of Hartnell's books. Which one did these programs come
from?

>>
This includes Jackpot, a Pacman clone, and asteroids clone called Meteors, 
and a few others. Quite playable.
>>

All of Harnell's programs are written in BASIC, right? I can imagine a good 
BASIC version of a slot machine game (which is what I imagine Jackpot is), 
but I have trouble picturing the Pacman game and an Asteroids game written
in BASIC being fast enough to be playable unless some major changes were
made to the structure of the two games.

Adam
__________________________________________________________
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8. CP/M; was: Re: Homemade TS2068 programs?

Adam Trionfo · Mon, 23 Jun 2008 16:00

Bill Loguidice wrote:
>>
There are good Space Invaders and Pac-Man clones
included with some versions of CP/M (most notably Kaypro)
>>

Didn't the Kaypro CP/M machines actually have some additional characters built in?  Wasn't one of them a Pacman character?  Or am I thinking of another machine?

When I think of CP/M, I think BUSINESS computer-- not games.  I always wanted to use CP/M mode on the Commodore 128.  It required a 1571 disk drive, but I only had the older 1541 drive.  It wasn't until later that I acquired the better drive, but by then I wasn't really interested anymore.  

To get this back on topic with the T/S 2068:

I know that the T/S 2068 could use CP/M (super rare though).  Were games written for it?  Are THEY archived someplace?  Heck, are ANY CP/M programs for the T/S 2068 archived anyplace?  Or was the whole point that an upgraded 2068 CP/M computer could use the software that already existed for CP/M?

Adam
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9. RE: [ts2068] CP/M; was: Re: Homemade TS2068 programs?

Bill Loguidice · Mon, 23 Jun 2008 21:21

After years of research, the only real (as in commercial) CP/M games I've
personally found were the text adventures from Infocom and a few
text/character-based chess, dungeon and simulation programs.  Other than
conversions, I'd be shocked if there was anything special made for the
2068's CP/M expansion (wasn't even aware there was one), as I'm not even
aware of there being any specifically made for the most popular non-core
variations, like for the C-128, Apple II, Coleco Adam, etc.  I think where a
lot of the software came from was simply from converting from the core CP/M
software, like how the Coleco Adam got the Infocom text adventures (and
converted to its 40 column mode).



Regardless, my point was, the Space Invaders and Pac-Man knock-offs with my
Kaypro were more than serviceable and done in BASIC, so I think it's
possible that even if it's also text-based rather than graphics-based on the
2068, it could still be fun.





=================================

Bill Loguidice, Managing Director

Armchair Arcade, Inc.

(A PC Magazine Top 100 Website)

http://www.armchairarcade.com

=================================



From: [email] [mailto:[email]] On Behalf Of
Adam Trionfo
Sent: Monday, June 23, 2008 7:01 PM
To: [email]
Subject: [ts2068] CP/M; was: Re: Homemade TS2068 programs?




Bill Loguidice wrote:
>>
There are good Space Invaders and Pac-Man clones
included with some versions of CP/M (most notably Kaypro)
>>

Didn't the Kaypro CP/M machines actually have some additional characters
built in? Wasn't one of them a Pacman character? Or am I thinking of another
machine?

When I think of CP/M, I think BUSINESS computer-- not games. I always wanted
to use CP/M mode on the Commodore 128. It required a 1571 disk drive, but I
only had the older 1541 drive. It wasn't until later that I acquired the
better drive, but by then I wasn't really interested anymore. 

To get this back on topic with the T/S 2068:

I know that the T/S 2068 could use CP/M (super rare though). Were games
written for it? Are THEY archived someplace? Heck, are ANY CP/M programs for
the T/S 2068 archived anyplace? Or was the whole point that an upgraded 2068
CP/M computer could use the software that already existed for CP/M?

Adam
__________________________________________________________
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10. CP/M; was: Re: Homemade TS2068 programs?

flos1570 · Tue, 24 Jun 2008 02:30

Whilst on the subject of old programs, has anybody thoughtof playing 
the original tape into their computer, converting to .mp3, and putting 
them up in the 'files' section ?

Regards,           Joe...........
(did forget to mention 'Spectrum' files)

11. Re: Homemade TS2068 programs?

zxbruno · Tue, 24 Jun 2008 05:14

Anyone who has homemade TS2068 programs and would like to share them,
please do.

I look forward to see them, especially the ones that were saved using
the Larken Disk System.

Indexed under

TS2068 / TC2068 · BASIC programming · CP/M